Trump opened the meeting with a highlight reel of clips from the last decade of gaming, ranging from goofy to excessively bloody violence. Some attendees didn’t expect any significant resolution, Glixel reported, and saw the meeting as an opening foray into a larger conversation…on gun violence in America. Critics of the industry called for regulations that would make it difficult for youths to buy violent games, and some asked Trump to widen the discussion to include violent movies and TV shows. But beyond sharing opinions during the closed-door summit, there was no commitment from attendees or the White House on concrete action.

Instead, it seemed a stage to reframe the post-Parkland debate around video games’ influence on school shootings. Which, again, is zero: Only one-eighth of the 41 school shooters surveyed by the US Secret Service in a 2004 review were interested in violent video games (twice as many liked violent movies or books, which was still only a quarter of that sample). More studies disproving the faulty link between violence and games can be found in Engadget’s long write-up on the topic here. Yet, the unsupported-by-science narrative prevailed at the summit:

“Today’s meeting was an opportunity to learn and hear from different sides about concerns and possible solutions to violence in schools,” Congresswoman Vicky Hartzler (R-MO) said in a prepared statement following the meeting, according to Glixel. According to reports (no press were allowed), Trump went around the table listening to various concerns from critics of the industry and…