Wolves in the Walls VR, a virtual reality adaptation of Neil Gaiman and Dave McKean’s eponymous children’s book, will premiere at next year’s Sundance Film Festival. The episodic experience follows Gaiman’s story as participants play a character who can interact with its young protagonist Lucy, who is convinced that wolves live in the walls of her house. It’s being developed by former members of the now-defunct Oculus Story Studio, resurrecting a project that was believed to be canceled.

Wolves in the Walls’ creators describe it as “​a​ ​VR​ ​fable​ ​about​ ​the​ ​nature​ ​of​ ​fear.​” It’s supposed to evoke the illustrations of a children’s book, similar to what’s seen in the illustration itself, but it’s three-dimensional and interactive. In the first installment, which runs roughly 10 minutes, participants will help Lucy search for evidence of wolves. In two subsequent episodes, they’ll have to help her overcome her fear of the wolves and save her family. The star of the story, though, is Lucy — who’s supposed to feel like a convincingly interactive figure, responding to players’ movements and decisions. She was choreographed with help from Third Rail Projects, the company behind immersive theater productions Then She Fell and Ghostlight.


Wolves in the Walls concept art

Director Pete Billington says that Lucy’s design extends work that Oculus Story Studio did on the Emmy Award-winning Henry, which asked participants to emotionally connect with an anthropomorphic hedgehog. Wolves in the Walls is more ambitious and…

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