From massive role-playing games like World of Warcraft to first-person shooters like Call of Duty, gamers invest thousands of hours playing, progressing, and collecting rare in-game items. They may even spend some of their cash to purchase gems, swords, or skins. But up until now, there’s been no way for players to easily exchange these items with other players, or even sell them based on the time and money they’ve invested in earning them.

Transactions and exchanges of unique, in-game items and experiences represent a huge, exciting opportunity for developers and gamers alike. Gamers have been looking for better ways to buy and sell the most sought after products or upgrades, which are normally significantly more valuable than standardized, common items that any player can buy.

So, while in-game purchases are fun and useful for most gamers, they tend to lack a sense of specialness or exclusivity because anyone can get duplicates of them with work, effort, or even just luck. But that’s all about to change with the merging of blockchain technology and crypto collectibles with in-game commerce.

Through the creation of unique assets in limited supply, blockchain is already beginning to challenge the current model of in-game commerce and promises to create a more level playing field for communities across the board.

1. Conceiving exclusive assets

Gamers have been buying, selling, and trading in-game items and purchases for years now. But the results have been mixed. Oftentimes, players must resort to purchasing from potentially dubious parties on Reddit or other forums, assuming the risk of fake…

[SOURCE]