It seems like every major technology vendor is delving into the augmented and virtual reality space, claiming to have the latest and greatest solution for the market. Unfortunately, these technologies may not live up to expectations when it comes to enterprise use — whether it’s platforms like AWS Sumerian, Microsoft Visual Studio, or hardware such as the HoloLens and the upcoming Magic Leap.
Right now, gaming is the area that has the most logical fit and the best AR/VR experiences, but this doesn’t have to be the case. With a few improvements and modifications, AR and VR technology could be improved so that it’s useful for companies for a range of scenarios including training, maintenance, product design and more.
What are the major issues with the current capabilities, and how can they improve for enterprise use? Vendors should focus on two key problem areas: cospacing abilities and headset deficiencies.
Perhaps the biggest shortcoming of AR and VR is the lack of cospacing functionality. Cospacing is the ability for multiple people to interact in the same experience and have real objects — like a mechanical wrench or a CPR dummy — be included, which is essential to making training experiences effective. Currently in the AR landscape, there is no single vendor product that allows for this, making the technology much harder for enterprises to adopt.
Why is cospacing essential for enterprises to get value from AR and VR? Consider the limitations of a training exercise that does not allow for multiple employees to participate at the same time, in the same place. Further, imagine…